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- Implemented an algorithm that compresses variability of a png image to produce a pixelated image
- Stored image pixels in a modified version of quad tree data structure
- Automated the process of compressing an image by deleting a node of pixels, where colour of all deleted pixels are within the colour tolerance of parent
- Compiled using makefile through remote server and tested memory leak with valgrind
- Technologies: C++, GDB, Valgrind
Original photo:
0.02 tolerance:
0.1 tolerance:
0.2 tolerance: